I plan to continue exploring more possibilities of the new features of zbrush 4 and also try out the new groom brushes, so I started a new doodle series. Here is the first one... rendered using BPR and BPR filters:.
I've always felt the strength and beauty of this character and wanted to try something that would highlight these features, just like those action figures of anime girls with slender builds and delicate faces. Started from an unique mesh, the model was sculpted, painted and rendered in ZBrush. Enjoy:.
God of Warriors. Final model. Here is just a creature I did as a concept for Dominance War V Challenge. The realtime model has 16k tris and 2k textures. Sculpted in ZBrush. I used XNormal for baking the Normal and AO maps. Textured with Photoshop and Mari. Rendered with VRay and ZBrush:.
I was trying the new Zbrush lightcap feature, quick and easy way to setup and control lights by using hdr maps, awesome feature! I also tried wax preview and BPR filters on the Red Hulk:.
These are some designs I've been working on for a 3D printing company. This is going to be part of a line of customized figures made from client's pictures. I'm using the same base mesh for the heads and tweaking their proportion and size in ZBrush:.