Saturday, November 26, 2011
Interview
Pixel to Voxel has just published on their website an interview in Spanish about me and my work. Click here to view the article. Thanks HS3D:.
Saturday, November 19, 2011
Goliath
God of Warriors. Final model. Here is just a creature I did as a concept for Dominance War V Challenge. The realtime model has 16k tris and 2k textures. Sculpted in ZBrush. I used XNormal for baking the Normal and AO maps. Textured with Photoshop and Mari. Rendered with VRay and ZBrush:.
Thursday, November 10, 2011
Render Test
I was trying the new Zbrush lightcap feature, quick and easy way to setup and control lights by using hdr maps, awesome feature! I also tried wax preview and BPR filters on the Red Hulk:.
Thursday, November 3, 2011
3D Printed Figures
Here are some samples of my designs turned into physical models. They were printed using a zcorp printer:.
Wednesday, October 12, 2011
Saturday, September 24, 2011
Friday, September 16, 2011
3D Prints WIP1
These are some designs I've been working on for a 3D printing company. This is going to be part of a line of customized figures made from client's pictures. I'm using the same base mesh for the heads and tweaking their proportion and size in ZBrush:.
Thursday, September 1, 2011
Friday, May 13, 2011
Monday, April 25, 2011
Adolfo Malevo
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Saturday, April 23, 2011
Dominance War 5 WIP
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Saturday, March 19, 2011
Tuesday, March 1, 2011
Wednesday, February 23, 2011
Thursday, February 17, 2011
Sunday, February 6, 2011
Ogre
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Orcs and Ogres! Who can resist to create one of these creatures? Well, recently I found a thread on Game Artisans forum titled Daily Sculpting Exercises. One of the themes of this week was just Orcs and Ogres, so I couldn't resist to enter and thought to do a creature inspired by the fantastic illustrations of Paul Bonner. This is just a sculpting practice and it took me a bit more than 2 hours:.
.:Here's the timelapse video of the first hour of fun ;) Enjoy:.
Thursday, January 20, 2011
Eddy Raja - Realtime Character
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This was a game character test I did for the guys at Naugthy Dog, the creators of the popular UNCHARTED game series. The task consisted in create a realtime version of Eddy, the leader of an indonesian pirate gang, for an fictional upcoming game. Here is the final character rendered with mental ray and the marmoset engine:.
Saturday, January 15, 2011
Featured Image
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It's great to start the year with good news. My cartoon version of Vito Corleone has been included in the 3D Total and CG Arena galleries:.
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